Building Tech Capacity: Cross-Cultural, Gender-Responsive Solutions to Prevent Extremism in Gaming

Published by Global Network on Extremism and Technology (GNET)


Gaming and Extremism

A recent research project led by the Royal United Services Institute (RUSI), funded by the Canadian Resilience Fund, and conducted with members of the Extremism and Gaming Research Network (EGRN) offers a more comprehensive analysis of toxicity in gaming spaces as the first large-scale study to examine the intersection of gaming, social identity, gender, and geographic context (across seven countries, Australia, Canada, Germany, France, Indonesia UK, US). In this Insight, Rachel Kowert and Galen Englund discuss some key findings from this project relating to the prevalence of harm and gendered norms and socialisation processes across geographical contexts.